Books
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Math
And 3D
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"Computer
Graphics: Principles and Practice" by Foley, van Dam, Feiner, and
Hughes. This book is all theory for computer math. there are
general examples in C, but most of it is just concepts for you to get started
with, then expand on.
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Programming
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"The
C Programming Language" by Brian W. Kernighan and Dennis M.Ritchie (thin,
white with a big blue 'C', second edition has a red 'ansi C' as well.)
This book is commonly referred to as "K&R" or "The C Bible" by everyone
here. It's Just C -no fluff, no crap. This is the book that
I used to learn the C language. Take it slow, do the lessons and the sky
is the limit.
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"The
Annotated C++ Reference Manual" by Ellis, Stroustrup (redish-brown) the
C++ parallel of the previously mentioned book.
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Operating
Systems
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"Inside
DirectX" by the Microsoft Press (white and orange) this book has a lot
of info, but is tough to read... you usually have to go through a chapter
twice to get it, but when ever you have a question, the answer's always
in there.
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"Programming
Windows 95" by CHARLES PETZOLD. (white) better reference than a learning
tool.
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Other
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The
Black Arts books, I've never used them myself, but have heard good things
about them, so take a look and you be the judge.
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--!!
NO DUMMIES BOOKS !!--
you're not a dummy, you're just inexperienced.
Those books are crap!
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