Game Demos
 
Scrolling Pac-Man was a result of going over board on a class assignment ("make a scrolling background"). Pac-Man came complete with enemy AI, floating items, and power pellets. (Pac-Man took a week to make. -Mac-)

Dan's Race Cars was a top down, scrolling game that used link lists and nothing but vectors. Physics was one of the major parts of the game. The cars could skid, peel out of control, and exchange momentum in crashes. I also learned how AI was possible without an adjacency matrix. (This game took one week to produce. -Mac-)

MazeMaker is an algorithm I wrote that builds a maze with a definite structure and a single solution.  A second algorithm I created then solves it visually.  This algorithm took me a day and a half to produce, even though we were never taught or assigned the problem. (-Mac- and -PC-)

Spy Games For two months a class mate and I put in extras hours for our summer project. The end product was a four player (split screen) spy game where getting shot played havoc with your momentum, you could climb through vents, hide under tables and in boxes, duck behind cover, and even blow yourself up with the bazooka. (-Mac-)
 

Tetris was written as an optimization exercise. I was able to achieve well over 200 frames a second by only drawing what needed to be drawn at any given time (the concept of "dirty rects"). However, the program's timing was based on the computer's internal clock to eliminate fluctuations in frame rate. (Tetris took three days to make. -PC-)  (676k)
 
 

 

 
SkyFire is a top-down, parallax scrolling, shooting game. It displays the use of link lists and the extensive use of functions pointers, allowing the game to be based on only two data structures ("struct ship" and "struct particle"), yet still contain the versatility to change states in game flow, AI, etc. (SkyFire was written in one week. -PC-)  (404k)
 

 
 
 

LightCycles is a 3d implementation of the LightCycles from the movie TRON. It was concluded that the technology used to make the movie is now the same technology used to make real time 3d games. So we are going to recreate the LightCycles of TRON as perfectly as possible, without copyright infringement. (-PC-)  (512k) documentation
 
 
 
My Current Project is a 2d level editor and game. At the present time I am only working on the map editor, and have gotten a good bit of the tile map and collision portion of the editor finished. If you would like to see what I have so far, feel free. (-PC- v1.03)   (282k)
 

 
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